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D&D Online: Character Sheets Almost Done
Wednesday, July 22, 2009 11:21 PM

As some of you may know, I've been working on an online D&D Character sheet.  After I recently started a game here in Bismarck and encountered issues with Myth-Weavers, I decided to go back into making my own.

For those of you that don't know, D&D is "Dungeons and Dragons": it's a table top role-playing game.  I'm sure most of you consider it "old school" or some such, but the point is really just how immersive it is.  I'm a story teller, so I have a good time coming up with storyline, sometimes on-the-fly, and dealing with sometimes very random actions from the players.

One of the most annoying things to deal with in the table top role-playing is dealing with the rules.  The most frustrating part is how long some of the stuff takes.  Right now, fast battles can take 5 minutes per person, with each battle lasting 3-5 rounds... with 5 players, a single battle can take a depressingly long time.  I've got the players down to about as fast as they can be, figuring out things ahead of time and such, but bigger battles take a very long time for the GM, as they have to track everyone's hit points, status, and all kinds of other stuff.

I don't remember if we'd found Myth Weavers before or after I started working on that project, but at the time they had a really awesome online character sheet system.  It stored information through entering information in an online form: things get updated automatically, and it originally stored revisions as well.  All that changed sometime in the last year, and their online form no longer tracks any revisions at all.  In fact, the only thing they stored was the character names, which linked to a completely blank sheet.

So, to fix this, I decided to build my own version of their character sheet.  While it took an unfortunate amount of time to alter their form so that my code would work with it, the first version (the BETA version, at least) is working to an extent.  Character creation and opening your character is a bit flakey right now, but it does work.  You can check it out for yourself (click on the "x" link and it should pull up a character sheet with actual data on it; you can make changes and save it as you wish).



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